Ministry of Industry and Information Technology publishes VR White Paper with poor usability for auditory and tactile concerns

The China Electronics Standardization Institute under the Ministry of Industry and Information Technology recently released the 2016 White Paper on Virtual Reality Industry Development. The report points out that China's virtual reality technology industry has great potential, but there are still many challenges in the application process.

First, the limitations of hardware technology. Currently, problems such as inconvenient equipment use and poor results are still prominent. The processing speed of hardware is far from satisfying the need to process large amounts of data in real time in the virtual world. The price of related equipment is also very high, and the cost of a head-mounted display plus the host computer is still on the order of RMB 10,000.

Second, software availability is poor. Due to hardware limitations, virtual reality software development is costly and has limited effectiveness, and related algorithms and theories are not yet mature. In the new sensing mechanism, collection and physical modeling methods, high-speed graphics image processing, artificial intelligence and other fields, there are many problems that need to be resolved. The three-dimensional modeling technology also needs to be further improved.

Third, the application field is limited. At present, virtual reality technology is mainly applied to military and university research, and it is still far from adequate in education and industrial applications. In the future, efforts should be made to play a role in different industries in the civil sector.

Fourth, the effect is not ideal. In terms of the perception of virtual reality, there are many researches on visual synthesis, less attention to hearing and touch, lack of authenticity and real-time, and devices based on sense of smell and taste have not yet been commercialized. In addition, in the aspect of interaction effects, the virtual reality technology and natural human interaction are insufficient, and the effects in speech recognition and artificial intelligence are still not satisfactory.

The report pointed out that the virtual reality industry is on the eve of the eruption and is about to enter the window period of sustained high-speed development. The data released by iResearch, an internet research institution, shows that the market size of China's virtual reality industry in 2015 was 1.54 billion yuan, and it is expected to reach 5.66 billion yuan in 2016. In 2020, the scale of the domestic market is expected to exceed 55 billion yuan.

The report suggests that China should plan its layout in advance to do top-level design, promote industrialization and industrial applications, and strengthen cultural and brand building.

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